Lean on the Compiler by Hiding (C++)

My Lean on the Java Compiler by Hiding post has proved quite popular so I've been thinking about if it could also work for C++... It can. I'll use Singleton as a example again. Suppose you have a C++ class like this:



class legacy
{
public:
    legacy();
    void eg1();
    void eg2();
    ...
};
#include "legacy.hpp"
#include "singleton.hpp"

void legacy::eg1()
{
    singleton::instance()->call();
}

void legacy::eg2()
{
    singleton::instance()->call();
}

Again, you want to create a seam for singleton access. The first step is to introduce the hiding identifier in the header file:

class legacy
{
public:
    legacy();
    void eg1();
    void eg2();
    ...
private:
    class singleton;  // <-----
};


Now Lean on the Compiler. All the calls to singleton::instance() no longer compile because the global singleton class is now hidden by the local singleton class just introduced. Next, in the source file add a global variable called instance of type singleton* and refactor all occurrences of singleton::instance() to instance.
#include "legacy.hpp"
#include "singleton.hpp"

singleton * instance;

void legacy::eg1()
{
    instance->call();
}

void legacy::eg2()
{
    instance->call();
}

Then Lean on the Compiler again to make sure there are no typos. Next remove the global variable called instance from the source file and refactor the header file to this:

class singleton; // <-----

class legacy
{
public:
    legacy();
    void eg1();
    void eg2();
    ...
private:
    singleton * instance; // <-----
};

Finally, initialize the instance member in the constructor definition.

legacy::legacy()
    : instance(singleton::instance())
{
}

I haven't tried this on real legacy code either. Caveat emptor!

Lean on the Compiler by Hiding (Java)

Here's a small trick which might not be out of place in Michael Feather's excellent book. I'll use Singleton as a example. Suppose you have a class like this (Java):



public class Legacy
{
    public void eg1()
    {
        stuff(Singleton.getInstance().call());
    }
    public void eg2()
    {
        more_stuff(Singleton.getInstance().call());
    }
}

And you want to create a seam for the singleton access. The first step is to introduce two public fields:

public class Legacy
{
    public int Singleton;
    public Singleton instance;

    public void eg1()
    {
        stuff(Singleton.getInstance().call());
    }
    public void eg2()
    {
        more_stuff(Singleton.getInstance().call());
    }
}

Now Lean on the Compiler. All the calls to Singleton.getInstance() no longer compile because the Singleton class is now hidden by the int Singleton just introduced. Next refactor all occurences of Singleton.getInstance() to instance (the other identifier just introduced, you can pick any name for this one but it's type must be Singleton).

public class Legacy
{
    public int Singleton;
    public Singleton instance;

    public void eg1()
    {
        stuff(instance.call());
    }
    public void eg2()
    {
        more_stuff(instance.call());
    }
}

Then Lean on the Compiler again to make sure there's no typos. Finally refactor to this:

public class Legacy
{
    public Singleton instance = Singleton.getInstance();

    public void eg1()
    {
        stuff(instance.call());
    }
    public void eg2()
    {
        more_stuff(instance.call());
    }
}

The name lookup rules for Java allow this to work but I don't think this idea will work in C++ (for example). I haven't got time to try it now as I'm heading off to the NDC conference in Oslo. I only thought of it yesterday. I haven't tried this on real legacy code. Caveat emptor!

Update. I have a C++ version aswell.

Adapt Parameter and Preserve Signature

Working Effectively With Legacy Code by Michael Feathers (isbn 0-13-117705-2) is a great book. The very first dependency breaking technique (p326) is called Adapt Parameter. It uses this Java example:



public class ARMDispatcher
{
    public void populate(ParameterSource request) {
        String[] values
            = request.getParameters(pageStateName);
        if (values != null && values.length > 0)
        {
            marketBindings.put( 
                pageStateName + getDateStamp(),
                values[0]);
        }
        ...        
    }
    ...
}


Michael writes:

In this class, the populate method accepts an HttpServletRequest as a parameter. ... It would be great to use Extract Interface (362) to make a narrower interface that supplies only the methods we need, but we can't extract an interface from another interface. ...


and a bit later...

Adapt Parameter is one case in which we don't Preserve Signatures (312). Use extra care.


Well, here's a variation on Adapt Parameter where we do Preserve Signatures. I'll stick with the Java example, but the idea is broadly applicable...

First we create our ParameterSource interface and fill it with the signatures of the methods in HttpServletRequest that our populate method calls:

public interface ParameterSource
{
    String[] getParameters(String name);
}
then we implement the adapter for HttpServletRequest:
public class HttpServletRequestParameterSource 
    implements ParameterSource
{
    public HttpServletRequestParameterSource(HttpServletRequest request) {
        this.request = request;
    }

    public String[] getParameters(String name) {
        return request.getParameters(name);
    }

    private HttpServletRequest request;
}
Next we add an overload of populate taking a ParameterSource and implement it with an exact copy-paste:
public class ARMDispatcher
{
    public void populate(ParameterSource request) {
        String[] values
            = request.getParameters(pageStateName);
        if (values != null && values.length > 0)
        {
            marketBindings.put(
                pageStateName + getDateStamp(),
                values[0]);
        }
        ...        
    }

    public void populate(HttpServletRequest request) {
        String[] values
            = request.getParameters(pageStateName);
        if (values != null && values.length > 0)
        {
            marketBindings.put(
                pageStateName + getDateStamp(),
                values[0]);
        }
        ...        
    }
    ...
}
Now we Lean on the Compiler (315) to make sure we haven't missed any methods in HttpServletRequest that our populate method calls. Add any we missed to the ParameterSource interface. Implement them in HttpServletRequestParameterSource as one liners. When it compiles we can refactor to this:
public class ARMDispatcher
{
    public void populate(ParameterSource request) {
        String[] values
            = request.getParameters(pageStateName);
        if (values != null && values.length > 0)
        {
            marketBindings.put(
                pageStateName + getDateStamp(),
                values[0]);
        }
        ...        
    }

    public void populate(HttpServletRequest request) {
        populate(new HttpServletRequestParameterSource(request));
    }
   ...
}
And now we have a seam we can pick it at...
public class FakeParameterSource 
    implements ParameterSource
{
    public String[] values;

    public String[] getParameters(String name) {
        return values;
    }
}


Tao Te Ching

is an excellent book translated by R.L.Wing (isbn 0-7225-3491-4). As usual I'm going to quote from a few pages

In trying to understand a work like the Tao Te Ching, it is important to keep in mind that Chinese characters are not so much representations of words as they are symbols of ideas.
Because of its idea-embedded nature, the Tao Te Ching is a work that brings truth to the adage: It is better to read one book one-hundred times than one-hundred books one time.
True power is the ability to influence and change the world while living a simple, intelligent, and experientially rich existence.
Simplicity in conduct, in beliefs, and in environment brings an individual very close to the truth of reality.
When expectations are dropped, the mind expands, and reality expands along with the mind.
Nothing exists without the presence of its opposite.
Practice non-interference.
A house filled with riches cannot be defended.
Individuals who master themselves become less egocentric
Evolved Individuals strive to be intuitive, spontaneous, and simple.
Never fall completely into step with current society.


Spot the Tao Te Ching Bug

Most mornings I read one of the 81 entries in Tao Te Ching . My copy is called The Tao of Power, translated by R.L.Wing. Highly recommended. I use dice together with the chart in the picture (from page 19) to make a random selection. This morning I happened to notice that I never seem to get certain numbers. Closer inspection of the chart shows why...

Pride and revulsion

Here's a bug that bit me recently. I wrote a very small quick and dirty TDD header for C in my CyberDojo. It has a macro called CHECK_EQ which you use as follows:
CHECK_EQ(int, 42, 9*6);
Part of the macro looks like this:
#define CHECK_EQ(type, expected, actual) \
    ... \
    type e = expected; \
    type a = actual; \
    ... \
Can you see the problem? Well, suppose it's used like this:
    int e = 42;
    CHECK_EQ(int, e, 9*6);
Can you see it now? The problem is that this line in the macro
    type e = expected; \
gets expanded into this line:
    type e = e; \
Ooops. I thought about choosing a very cryptic name instead of x. Perhaps incorporating __LINE__ as a suffix. But I felt there had to be a solution that would always work. After some thought I came up with this. Brace yourself...
#define CHECK_EQ(type, expected, actual) \
   ...
   if (#expected[0] != 'x') \
   { \
       type x0 = expected; \
       type x1 = actual; \
       ... \
   } \
   else \
   { \
       type y0 = expected; \
       type y1 = actual; \
       ... \
   } \
   ...
Like Tom Duff, I feel a mixture of pride and revulsion at this discovery.

The war of art

is an excellent book by Steven Pressfield (isbn 0-446-69143-7). As usual I'm going to quote from a few pages:
Every sun casts a shadow, and genius's shadow is Resistance.
The enemy is a very good teacher [Dalai Lama]
The human being isn't wired to function as an individual.
The truly free individual is free only to the extent of his own self-mastery.
Rationalization is Resistance's spin doctor.
Nothing is as empowering as real-world validation, even if it's for failure.
That's when I realized I had become a pro. I had not yet had a success. But I had had a real failure.
The professional knows that by toiling beside the front door of technique, he leaves room for genius to enter by the back.
Whatever you can do, or dream you can, begin it. Boldness has genius, magic, and power in it. Begin it now. [Goethe]
The Self wishes to create, to evolve. The Ego likes things just the way they are.
We humans seem to have been wired by our evolutionary past to function most comfortably in a tribe of twenty to, say, eight hundred.

Kluge

is an excellent book by Gary Marcus (isbn 978-0-571-23652-7). As usual I'm going to quote from a few pages:
The best science, like the best engineering, often comes from understanding not just how things are, but how else they could have been.
One molecule of DNA polymerase does its job in a perfectly straight-forward fashion, but the other does so in a back-and-forth, herky-jerky way that would drive any rational engineer insane. Nature is prone to making kluges because it doesn't "care" whether its products are perfect or elegant. If something works, it spreads. If it doesn't, it dies out.
What can evolve at any given point in time is heavily constrained by what has evolved before.
The vast majority of our genetic material evolved in the context of creatures who didn't have language, didn't have culture, and didn't reason deliberately.
What is recent is rarely fully debugged.
Our memory is organized to focus primarily on our own experiences.
Other studies have showed that people are more likely to accept falsehoods if they are distracted or put under time pressure.
Organisms tend to value the present far more than the future.
That which is clumsy is rarely reliable.
In physics, they have laws; in biology, we have gadgets [Francis Crick]
The value of imperfections extends far beyond simple balance, however. Scientifically, every kluge contains a clue to our past; wherever there is a cumbersome solution, there is insight into how nature layered our brain together; it is no exaggeration to say that the history of evolution is a history of overlaid technologies, and kluges help expose the seams.

How do you make toast?

I'm doing two days consultancy in Cornwall. Yesterday for the folks at Research Instruments in Falmouth and today for the folks at Absolute Software in Redruth. Both are really great places to work and it's a joy visiting them.

I'm staying at the Penventon hotel. My usual breakfast routine is tea, porridge, and toast. They have a big silver toaster. You put your slices of bread into the front, it pulls them in slowly, applies a lot of heat, and then drops them down a shute.

Yesterday they came out mostly black.

I tried scraping them with a knife. I won't bother next time. They never taste good when you do that. All I did was create black dust for someone to waste time cleaning up. They didn't taste good. I didn't eat them.

I was reminded of the joke:

How do you make toast?

You burn bread and scrape the burn off.

Today I put my toast in the same as before. The toaster slowly pulled them in, applied heat, and dropped them down the chute. The slices were under toasted this time. So I put the slices in again. The toaster pulled them in again, applied heat again, and dropped them down the chute again. Just right. No knives. No scraping. No black dust. No cleaning up. I added marmalade. I ate them. Lovely.

Free

is an excellent book by Chris Anderson (isbn 978-1-9052-1148-7). As usual I'm going to quote from a few pages:
The internet is the first distribution system in history that is as well suited for the niche as for the mass, for the obscure as well as the mainstream.
Just as Moore's Law dictates that a unit of computer processing power halves in price every two years, the price of bandwidth and storage is dropping even faster.
For most of human history manure has determined how much food we had... Historians often look at the great civilizations of the ancient world through the lens of three grains: rice, wheat, and corn. Rice is protein rich but extremely hard to grow. Wheat is easy to grow but protein poor. Only corn is both easy to grow and plump with protein.
Humans are wired to understand scarcity better than abundance.
At some point in your life, you may wake up and realize that you have more money than time.
What [Alan] Kay realized was that a technologist's job is not to figure out what technology is good for. Instead it is to make technology so cheap, easy to use, and ubiquitous that anybody can use it.
Abundant information wants to be free. Scarce information wants to be expensive.
Paradoxes are the opposite of contradictions. Contradictions shut themselves down, but paradoxes keep themselves going, because every time you acknowledge the truth of one side you're going to get caught from behind by the truth on the other side.
Information is what British anthropologist Gregory Bateson described as "a difference that makes a difference."
The electricity consumed by a server now costs more over the life of that server than the server itself.
Rather than depriving life of purpose, material abundance created a scarcity of meaning.

Bounce

is an excellent book by Matthew Syed, subtitled The myth of talent and the power of practice (isbn 978-0-00-73505404). As usual I'm going to quote from a few pages:
Ericsson also found that there were no exceptions to this pattern: nobody who had reached the elite group without copious practice, and nobody who had worked their socks off but failed to excel.
It is the quality and quantity of practice, not genes, that is driving progress.
The ascendency of the mental and the acquired over the physical and the innate has been confirmed again and again.
My dad never asked me to play golf. I asked him. [Tiger Woods]
Child prodigies do not have unusual genes; they have unusual upbringings.
Top skaters fall over more during their practice sessions.
But while the adaptability of the human body is impressive, it is the plasticity of the brain that has astonished researchers.
If you don't know what you are doing wrong, you can never know what you are doing right.
These were some of the clearest findings I've ever seen. Praising children's intelligence harms their motivation, and it harms their performance. [Carol Dweck]
Lowering standards just leads to poorly educated students who feel entitled to easy work and lavish praise. [Carol Dweck]
Many of the contemporaries of Galileo (inventor of the modern telescope) really did think there was something morally dubious about the telescope; that it was taking humanity beyond the powers expressly sanctioned by God.

JavaScript: The Good Parts

is an excellent book by Douglas Crockford (isbn 978-0-596-51774-8). As usual I'm going to quote from a few pages:
This is not a book for beginners... This book is small but it is dense. There is a lot of material packed into it. Don't be discouraged if it takes multiple readings to get it. Your efforts will be rewarded.
JavaScript's popularity is almost completely independent of its qualities as a programming language.
JavaScript is the first lambda language to go mainstream. Deep down, JavaScript has more in common with Lisp and Scheme than with Java.
strong typing does not eliminate the need for careful testing.
despite its deficiencies, JavaScript is really good.
Unlike many other languages, blocks in JavaScript do not create a new scope, so variables should be defined at the top of the function, not in blocks.
An object is a container of properties, where a property has a name and a value. A property name can be any string, including the empty string. A property value can be any JavaScript value except for undefined.
An inner function also enjoys access to the parameters and variables of the functions it is nested within... This is called closure. This is the source of enormous expressive power.
That act of nothingness gives us confidence that the function does not recurse forever.
What matters about an object is what it can do, not what it is descended from. JavaScript provides a much richer set of code reuse patterns.
Much of the complexity of class hierarchies is motivated by the constraints of static type checking.
var memoizer = function(memo, formula) {
    var recur = function(n) {
        var result = memo[n];
        if (typeof result !== 'number') {
            result = formula(recur, n);
            memo[n] = result;
        }
        return result;
    };
    return recur;
};

var fibonacci = memoizer([0, 1], function(recur, n) {
    return recur(n - 1) + recur(n - 2);
});

Simple and Usable

is an excellent book by Giles Colborne (isbn 0-321-70354-5). As usual I'm going to quote from a few pages:
If you ask people they'll say everything is important and anything is feasible.
We tend to keep things, even when they're broken.
Your first design may seem like a solution, but it's usually just an early definition of the problem you are trying to solve. [Luke Wroblewski]
Broken gets fixed. Shoddy lasts forever. [Jack Moffett]
Feature lists sell so as long customers don't get a chance to use the product.
Mainstreamers want "good enough quickly;" experts want "perfect in as long as it takes."
People prefer to be pilots, not passengers.
"Seven plus or minus two." Many psychologists now believe short-term memory may be rather smaller - perhaps just four items.
Simple organization is about what feels good as you're using the software, not what looks logical in a plan.
Designing simple user experiences often turns out not to be about "How can I make this simple?" but rather "Where should I move the complexity?"
The secret to creating a simple user experience is to shift complexity into the right place, so that each moment feels simple.
Don't try to fill your user's mind with your design.

Nudge

is an excellent book by Richard Thaler and Cass Sunstein (isbn 978-0-141-04001-1). As usual I'm going to quote from a few pages:
School children, like adults, can be greatly influenced by small changes in the context.
There is no such things as a 'neutral design.'
Roughly speaking, losing something makes you twice as miserable as gaining the same same thing makes you happy. In more technical language, people are 'loss averse'... Loss aversion helps produce inertia.
Most teachers know that students tend to sit in the same seats in class, even without a seating chart.
Eating turns out to be one of the most mindless activities we do. Many of us simply eat what is put in front of us.
Social scientists generally find less conformity, in the same basic circumstances as Asch's experiments, when people are asked to give anonymous answers.
On average, those who eat with one other person eat about 35 percent more than they do when they are alone; members of a group of four eat about 75 percent more; those in groups of seven or more eat 96 percent more.
Self-control issues are most likely to arise when choices and their consequences are separated in time.
Even hard problems become easier with practice.
The best way to help Humans improve their performance is to provide feedback.
For most of their time on earth, Humans did not have to worry much about saving for retirement, because most people did not live long enough to have much of a retirement period.

public: footpath

You know you know C++ when you see a sign like this and you think, "there's a colon missing after public."

rules of thumb

don't rush

I don't think I can put it any better than Jerry Weinberg did when I interviewed him:

Things take the time they take, not the time you hope they will take. Pushing for half-time produces half-baked.


As a self-employed software coach/consultant I get to travel a lot and visit a lot of companies. At the best companies there is a palpable sense of not rushing.

think team

Software development is all about collaborative learning. I think one of the weakest points of the Agile Manifesto is it's lack of emphasis on teams. The very first word of the four "X over Y" statements is Individuals :-( XP at least takes a firm step beyond programming as an individual activity by mandating pair programming. I look at Sit Together, a practice from XP1 and I think s/Sit/X/. In other words, whatever X is, X Together.

increase visibility

Software and the process of developing it can be, to paraphrase Douglas Adams, mostly invisible. You think more clearly when you have something concrete to tie your thinking to. You manage things better when you can see them and see them constantly changing. It's no accident that Kanban boards are as popular as they are.

Things are the way they are because they got that way

If you're working on a complex codebase and you're trying to understand the complexity by looking at the codebase then you're looking in the wrong place. That's like the man in Peopleware who loses his keys in a dark street and looks for them in the adjacent street because, as he explains, "the light is better there". A codebase is the way it is because it got that way. Slowly. Over time. If you're looking at the code your looking at the effect and not at the cause. It was the developers that did it!

Things are the way they are because they got that way.


Increase visibility

My sister Alix and I were chatting about work-related stupidity we'd imagined and experienced. Strict quotas on how much time you're allowed for going to the toilet for example. Naturally the time-allowed for no 2's would be longer than the time allowed for no 1s. But how would the managers police the quotas? The answer, we realized, was specialist plumbing. Take out the old copper pipes and put in clear perspex pipes instead. Plumb them through the managers office, at eye level. Purpose built hardware probes, available at reasonable cost, would measure the volume of shit. The probes would wirelessly connect to ShitLogger (tm) an app for monitoring the volume of shit against the quotas. To log the logs, as it were.

Recency

I've written before that:

Human beings have evolved a very strong association that cause and effect are simple and linear; that cause and effect are local in space and time.


One of example of this is when contestants on Who Wants To Be a Millionaire phone a friend. It's easy to think that the friend could simply watch the program and start trying to find the answer before they're called. They can't. What you're watching happened some time in the past. The program is not live.

Another example is this blog! At the recent ACCU conference several people commented on what a fast reader I was. I often blog three or four book snippets in a week. And I am learning to increase my reading speed. And I do read a lot. But it's an illusion. I have a stock of hundreds of books I've already read and all the best bits from them are already marked. I simply take a book from my shelf and blog the best of its best bits as a book snippet. And then put the book onto the ACCU charity book-stall pile.

Bad captcha

I had this yesterday. I doubt any human could read that! As my friend Niklas Bjornerstedt tweeted

captchas are getting so hard to read that only robots will be able to solve them soon


Accu conference charity book stall



Once again a big thanks to everyone at the accu conference who took a book and made a contribution to the two charities - Water Aid and The National Autism Society this year. The total raised was a smidgen under £600 which will be split equally. Thanks also to my son Patrick (he has Aspergers Syndrome) for lending me the safe. And thankyou too to several people who brought some books for the stall during the conference. I plan to repeat the stall again in 2012.

Deliberate practice booklist

Kevlin and I have just finished the accu pre-conference tutorial. A big thankyou to all the participants. The origin of some of the quotes was a little hard to read as the printed handouts were a little small. Here is a list of the books quoted:

discipline

Back to quotes table-of-contents

From Extreme Programming Explained
XP is a communal software development discipline.

From The Way of the Leader
A person who practices self-discipline and continuously develops his level of skill seldom fails in the long term.

Discipline is not intended to kill character, enthusiasm, and initiative, but to develop them.

From The Road Less Travelled and Beyond
The essence of this discipline of balancing is unlearning and "giving up" something in ourselves in order to consider new information.

All discipline is a form of submission.

From Zen Soup
Discipline is simply a matter of doing what we must, without wasting time or energy worrying whether or not we feel like it.

From The Long Walk to Freedom
I could compensate for lack of natural aptitude with diligence and discipline. I applied this to everything I did.

From Gandhi an Autobiography
Experience has taught me that silence is part of the spiritual discipline of a votary of truth.

From Good to Great
The purpose of bureaucracy is to compensate for incompetence and lack of discipline. Avoid bureaucracy and instead create a culture of discipline.

Feedback

Some feedback quotes from previous blog entries: From Agile development in the large
Quick feedback should be the first thing you introduce.

From What did you say?
We structure our world so we will not receive feedback that threatens our view.
We don't even wait to ignore feedback, but actively take steps to prevent such feedback from ever happening in the first place.
Don't concentrate on giving feedback; concentrate on being congruent - responding to the other person, to yourself, and to the here-and-now situation.

From The dance of life
All societies depend for the stability on feedback from the people. Depersonalization reduces feedback to a minimum, contributing to instability and lowering the overall level of congruence in the society.

From Understanding the professional programmer
Many programmers… work in environments in which they receive essentially no real feedback embodying the consequences of what they do. Lacking no real feedback, they lack the motivation to attempt changes, and they also lack the information needed to make the correct changes.

From Quality Software Management. Vol 2. First-Order Measurement
Software development is not primarily a manufacturing operation for we (ideally) never develop the same software twice. This uniqueness of product means that Deming's "statistical signal" - though necessary - is not sufficient for feedback control, because there often isn't enough repetition - enough stability - to generate meaningful statistics.

From Quality Software Management. Vol 4. Anticipating Change
In a feedback control system it's only our perception that determines which is controller and which is controllee.

From The systems bible
Just calling it "feedback" doesn't mean that it has actually fed back. To speak precisely: It hasn't fed back until the system changes course. Up until that point it's merely sensory input.


From Talent is overrated

Practicing without feedback is like bowling through a curtain that hangs down to knee level. You can work on technique all you like, but if you can't see the effects, two things will happen: You won't get any better, and you'll stop caring.

From the Principles of product development FLOW
Fast local feedback loops prevent the accumulation of variance.

From the Aesthetics of change
All simple and complex regulation as well as learning involve feedback. Contexts of learning and change are therefore principally concerned with altering or establishing feedback.

Mozart a biography

is an excellent book by Piero Melograni (isbn 0-226-51961-9). As usual I'm going to quote from a few pages:
Mozart was great (among other reasons) because he knew how to have fun.
Some people believe that music flowed from him almost spontaneously, thanks to his genius. In reality, from earliest childhood he practiced for thousands of hours every year.
He lived only thirty-five years, but he lived them at a wolf's pace and went far in that short time.
In a letter dated 20 August 1763, Leopold Mozart relates that in many places in Germany the well water was so bad, smelly, and muddy that it was habitually mixed with wine. It was worse in Paris. Parisians drank the repugnant water of the Seine, into which the city's garbage was thrown. The Mozarts, like many others, let it settle in a pitcher for a few hours, where it formed a worrisome solid layer.
In a letter dated 1 April 1764 Leopold reported that when an eclipse of the sun had occurred, Parisians rushed into the churches to protect themselves from being poisoned by the air during the temporary disappearance of the sun's light.
Wolfgang fell seriously ill with smallpox. He was blind for nine days and hovered between life and death, for the second time, after his bout with typhus in 1765.
Mozart performed several times on the harpsichord, astonishing his listeners with the agility of his hands, his left hand in particular. Some Neapolitans, perhaps influenced by a culture that tended to superstition and like mysteries. asserted that the boy played as well as he did thanks to a magic ring that he wore. When they demanded that he take off the ring and play without it, they saw that his playing depended on talent rather than spells, and they applauded all the more.
In those days, a composer would not dream of writing the arias for an opera without consulting the singers who were to interpret them… composers were craftsmen, paid by the piece, and were completely subservient to the true superstars of the age, who were the singers.
In those days no one hesitated about applauding in the middle of a work of music.
His fingers were deformed, either because of continual keyboard exercises from childhood on or from arthritis.
Only artists capable of innovation can give a long life to their works. Innovation prompts tension, curiosity, and awe.

complexity

Back to quotes table-of-contents

From The Way of the Leader
Do the essential things well: Be proactive (do through action), Reduce complexity (concentrate effort on the essential things), Seek improvement (get the essential things done better).

From Everyday Heroes of the Quality Movement
Automating complexity is never as effective as removing it.

If you automate without first getting rid of complexity, you cast the complexity in concrete.

From Simplicity
The human brain is a very simple system that is capable of working in a complex way, rather than a complex system.

From Patterns of Software
In the modern era, we have come to favor simplicity over complexity, perfection over imperfection, symmetry over asymmetry, planning over piecemeal growth, and design awards over habitability.

From The Gift of Time
Complexity isn't an attribute; it's a relationship.

From General Principles of System Design
Complexity is a relationship between system and observer.

From The End of Certainty
A nonequilibrium system may evolve spontaneously to a state of increased complexity.

From The Systems Bible
A complex system that works is invariably found to have evolved from a simple system that worked.

From Surfing the Edge of Chaos
Recent study of evolution, both in the natural world and in computer based complex systems, has demonstrated the surprising result that the presence of parasites in a system accelerates evolution dramatically.

From Consilience
Complexity is what interests scientists in the end, not simplicity.

From Adapt - why success always starts with failure
Complexity is a problem only in tightly coupled systems.

From General Principles of Systems Design
There is a tendency for complexity in models to rise as the time between sensing and acting grows.

Photo by Kevin Wong.

Effective leadership masterclass

is an excellent book by John Adair (isbn 0-330-34785-3). As usual I'm going to quote from a few pages:
Every person and thing is only what it is in relation to others. [Lao Tzu]
It is this quality of doing things spontaneously and in an unselfconscious way, without regard to their effects upon other people's perceptions of oneself.
The natural badge of such inner humility towards all things is silence.
I believe the first test of a truly great man is his humility. [John Ruskin]
I cannot hear what you are saying because you are shouting at me. [Zulu proverb]
So many people are loath to make irrevocable decisions, are tepid in their enthusiasms. [Ordway Tead]
I do not say that the men of the 14th Army welcomed difficulties, but they grew to take a fierce pride in overcoming them by determination and ingenuity. [General William Slim]
Change and leadership are closely linked.
Leadership is of the spirit, compounded of personality and vision; its practice is an art. Management is of the mind, more a matter of accurate calculation of statistics, of methods, of time tables, and routine; its practice is a science. [General William Slim]
Leadership is bound up with culture.
As a natural leader, he [Gandhi] led by example - spinning for at least an hour every day.

We'll never survive!

One of the books for the accu charity book stall is my copy of Extreme Programming Explained by Kent Beck (1st edition).
One of the entries in its bibliography is a quote from The Princess Bride.
Buttercup and Westley are about to enter the Fire Swamp and face it's three terrors: the Flame Spurts, the Lightning Sand, and the Rodents Of Unusual Size (R.O.U.S.'s).







Buttercup says to Westley (Kent misquotes slightly here):

We'll never survive

and Westley replies:

Nonsense - you're only saying that because no one ever has.

I just love this line. And I love Kent's idea of putting a film quote in the bibliography. I love that it's in the bibliography in a section called "Attitude". I think Kent is hinting at their courage - that depending on your attitude life can be an adventure. After surviving the flame spurts Westley says to Buttercup:

Well now, that was an adventure.

And a bit further on he says:

The Fire Swap certainly does keep you on your toes.

Just before facing the R.O.U.S.'s Buttercup says:

We'll never survive - we may as well die here.

To which Westley replies:

No. No. We have already succeeded.

I love that line too. (I pretty much love every line of the film.) Again it's about attitude. As they make it out of the fire swamp Buttercup says (almost in disbelief):

We did it.

And Westley says:

Now, was that so terrible?


Attitude.
Caring about yourself.
Caring about others.
Caring about the code.

The nature and art of workmanship

is an excellent book by David Pye (isbn 1-871569-76-1). As usual I'm going to quote from a few pages:
Design is what, for practical purposes, can be conveyed in words and by a drawing: workmanship is what, for practical purposes, can not.
The essential idea is that the quality of the result is continually at risk during the process of making.
The care counts for more than the judgement.
Much of what is ordinarily called skill is simply knowledge.
There is a strong incentive to design only in terms of shapes which are easy to communicate.
No two leaves of the same tree are precisely alike, each is individual: yet every one of them conforms to a recognizable pattern characteristic of the species.
Design - the music of design - depends on the relationships between distinguishable and separable features of things.
It [workmanship] takes over where design stops.
You must not torture your material.
We can have no direct rapport with the nature of any material, but have to judge what it is by looking at the surface. We can never see the thing, the material itself, but only the surface, which our vision, unlike X-rays, will not penetrate.

Forward declaring std::string in C++

One type you can't forward declare in C++ is std::string
class string; // Computer says no
This does not say a lot but what it does say is that string is a class and unfortunately it's not - it's a typedef of basic_string<...>

If I compile a file containing just the line
#include <string>
then g++'s -H flag tells me that pulls in over 100 other header files! Avoiding those #includes might make an appreciable difference to build times in some C++ codebases. You can fake an std::string forward declaration by using a type wrapper. For example:
#ifndef EG_HPP
#define EG_HPP

class fwd_string; // instead of #include <string>

void eg(const fwd_string &); 
// instead of
// void eg(const std::string &);

#endif
Where fwd_string.hpp looks like this:
#ifndef FWD_STRING_HPP
#define FWD_STRING_HPP

#include <string>

class fwd_string
{
public:
    fwd_string();
    fwd_string(const char *);
    fwd_string(const std::string &);
    std::string string;
    ...
};

#endif
You can also use this "type-tunneling" technique to forward declare enums in C. I've never seen this used in anger in an actual codebase. It's just an idea. Caveat emptor.


Accu conference charity book stall

Once again I'm going to give away a load of books at this years ACCU conference. As before I'll choose a charity and ask everyone who takes a book to make a voluntary donation. I've already collected two boxfulls. If you're coming to the conference please consider bringing along some books and contributing them to the stall.

The logic of failure

is an excellent book by Dietrich Dorner (isbn 0-201-47948-6). As usual I'm going to quote from a few pages:
The English psychologist James T. Reason thinks that this kind of error is the result of a general propensity for "similarity matching," that is a tendency to respond to similarities more than differences.
The effectiveness of a measure almost always depends on the context within which the measure is pursued.
A rule such as … is too general to be useful, and measures based on it will be wrong much of the time.
We often overlook time configurations and treat successive steps in a temporal development as individual events.
Go make yourself a plan,
And be a shining light.
Then make yourself a second plan,
For neither will come right.
People look for and find ways to avoid confronting the negative consequences of their actions.
If we never look at the consequences of our behaviour, we can always maintain the illusion of our competence.
The results also support the idea that activity may foster an illusion of competence.
Other investigators report a similar gap between verbal intelligence and performance intelligence and distinguish between "explicit" and "implicit" knowledge.
Mistakes are essential to cognition.
We humans are creatures of the present.
It is impossible to do just one thing alone. Any action in one area affects others.

On becoming a person

is an excellent book by Carl Rogers (isbn 978-1-84529-057-3). As usual I'm going to quote from a few pages:
The first stage… There is an unwillingness to communicate self. Communication is only about externals… He is structure-bound in his manner of experiencing. That is, he reacts "to the situation of now by finding it to be like a past experience and then reacting to that past, feeling it".
The concept of "cure" is entirely inappropriate, since in most of these disorders we are dealing with learned behaviour, not with a disease.
Thus scientific methodology is seen for what it truly is - a way of preventing me from deceiving myself...
It is a type of learning which cannot be taught. The essence of it is the aspect of self-discovery.
Involved in this process of becoming himself is a profound experience of personal choice. He realises that he can choose to continue to hide behind a facade, or that he can take the risks involved in being himself.
He is more open to his feelings of fear and discouragement and pain. He is more open to his feelings of courage and tenderness, and awe.
Such living in the moment mean an absence of rigidity, of tight organisation, of the imposition of structure on experience. It means instead a maximum of adaptability, a discovery of structure in experience, a flowing, changing organisation of self and personality.
The good life is a process, not a state of being. It is a direction, not a destination.
He has changed, but what seems most significant, he has become an integrated process of changingness.
The process involves a shift from incongruence to congruence.
The incongruence between experience and awareness is vividly experienced as it disappears into congruence.

Freedom from command and control

is an excellent book by John Seddon (isbn 978-0-9546183-0-8). As usual I'm going to quote from a few pages:
You cannot 'motivate' someone… You can provide conditions in which employees are more likely to be motivated or demotivated, but it is a conceit to believe that managers can motivate people.
There are two jobs: job one to serve the customer and job two to improve the work.
If design is separated from process, work becomes a prescription.
Deming often asserted that knowledge should not be thought of as experience.
The value of knowledge is its use not its collection.
Leadership , in my view, is about influencing.
Some followers of Deming are unhappy with this adaptation [Check,Plan,Do] of his cycle. I believe Deming wrote about 'plan-do-check-act' on the assumption that managers who started at 'plan' were already systems thinkers. He saw 'plan' as 'have an idea based on what you "know"'; 'do' was followed by 'check' to see if the idea was right; finally 'act' meant 'put it in the line'. His model was built on manufacturing, where changes were tested off-line.
Without doubt the most important system condition affecting performance is measurement. It goes hand in hand with command-and-control hierarchical structure.
The first-level manager works with people on the work, not on the people.
Consultants who see culture change as something distinct from the work and, as a corollary, something that can be the subject of an intervention, miss the point. When you change the way work is designed and managed, and make those who do the work the central part of the intervention, the culture changes dramatically as a consequence.

The psychology of computer programming

is an excellent book by Jerry Weinberg. As usual I'm going to quote from a few pages:
I know I've snippeted this before, but I've read it again and I don't see why a really good book shouldn't get repeat snippets. It was published in 1971. If there's an earlier software-related book still in print I don't know what it is.
We must deal with one other problem, which is important because of a seldom questioned view of programming - a view which this book will spend a great deal of time questioning. That view is that programming is an individual activity.
In the end though, it's their method of learning that distinguishes teams from groups… team members always have a common goal, regardless of the product - the goal of helping each other learn to perform better.
If egoless programming is used, everyone in the group will have the opportunity to examine the work of everyone else at some time, thereby tending to prevent the establishment of strong hierarchy.
The greatest challenge, then, is not creative thinking, but creative communicating: representing our thoughts in a way that other persons - each with a unique style - can understand.
The programming business relies more than any other on unending learning.

The XP question

What can you tell me about XP?

That's the question.

Take a moment to think about it.

What thoughts immediately pop into your head?

What words would you use if I was an alien and you were telling me about XP?
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Pair Programming is a common first choice. Also common are Testing (TDD), Refactoring, Collective Ownership. These are all fine things but notice that they're all directly related to the code. Programming the code in pairs, testing the code, refactoring the code, ownership of the code.

When I'm coaching or consulting I often ask the XP question. The overwhelmingly most common replies relate to the technical practices and not to the underlying values. I think that's a shame. I feel my understanding of XP's technical practices became much deeper when I thought about them in the light of XP's values.

Can you name the Four XP Values?
That's what the question is really about.
Can you name one XP Value?
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If you did name a value what was it?
Was it Simplicity or Feedback, the values with a technical aspect?
Or was it Courage or Communication, the values with a stronger social focus?

Reading chapter 7 of Kent's book it's clear to me that the four values are core to XP. Kent writes (my emphasis)...

We need some criteria for telling us if we're going in the right direction... Short term individual goals often conflict with long-term social goals. Societies have learned to deal with this problem by developing shared sets of values... Without these values, humans tend to revert back to their own short-term best interest.


The four values - communication, simplicity, feedback, and courage... tell us how software development should feel.


How you should feel!
Do those words surprise you?
How do you feel about your answer to the XP question?

Bordeaux kanban 1's game

Philippe Launay is an Agile team lead and Coach for AGFA in France.

Phillipe recently organized a Kanban 1's game in Bordeaux after he and Fabrice Aimetti translated the slide-deck into French.

Way to go Phillipe.



Phillipe gave me some great feedback
  • printed handouts of the rules on each table.
  • instead of story-cards with numbers on why not have story-card with dots on. Instead of a 4 have 4 dots.
He writes:

We really had some fun and we learned a lot. The feedback is very very positive... All attendees, the two observers, and the two organizers are more than satisfied with the result. So again thank you to for providing the game.

It's my pleasure Phillipe. And in case any else is wondering, please feel free to translate the Kanban 1's Game slide-deck if you want to. Just send me an email and I'll collect links in this blog.

Understanding comics - the invisible art

is an excellent book by Scott McCloud (isbn 0-06-097625-X). As usual I'm going to quote from a few pages:
Do you hear what I'm saying? If you do, have your ears checked, because no one said a word.
For now I'm going to examine cartooning as a form of amplification through simplification.
Since cartoons already exists as concepts for the reader, they tend to flow easily through the conceptual territory between panels. Ideas flowing into one another seamlessly.
These first symbols - cartoons really - gradually evolved away from any resemblance to their subject, toward the highly abstracted forms of modern languages… and eventually to our totally abstract sound-based system.
The longer any form of art or communication exists, the more symbols it accumulates.
In this chapter, we've dealt with the invisible worlds of senses and emotions, but in fact all aspects of comics show it to be an art of the invisible.
The more an artist devotes him/herself to either of these two focal points (form and idea/purpose), the more dramatic the change if he/she decides to switch.
Symbols are the stuff of which gods are made.
All media of communication are a by-product of our sad inability to communicate directly from mind to mind. Sad, of course, because nearly all problems in human history stem from that inability.
The wall of ignorance that prevents so many human beings from seeing each other clearly can only be breached by communication. And communication is only effective when we understand the forms that communication can take.

The C Standard

is an excellent book (isbn 0-470-84573-2). As usual I'm going to quote from a few pages:
Except when it is the operand of the sizeof operator, the unary & operator, the ++ operator, the -- operator, or the left operand of the . operator or an assignment operator an value that does not have an array type is converted to the value stored in the designated object (and is no longer an lvalue). (6.3.2.1 Lvalues, arrays, and function designators)
object: region of data storage in the execution environment, the contents of which can represent values. (3.14 Terms, definitions, and symbols)
Between the previous and next sequence points an object shall have its stored value modified at most once by the evaluation of an expression. (6.5 Expressions)
At certain specified sequence points, al side effects of previous evaluations shall be complete and no side effects of subsequent evaluations shall have taken place. (5.1.2.3 Program execution)
If a "shall" or "shall not" requirement that appears outside of a constraint is violated, the behaviour is undefined. (4. Conformance)
A conforming program is one that is acceptable to a conforming implementation. (4. Conformance)
implementation: particular set of software, running in a particular translation environment under particular control options, that performs translation of programs for, and supports execution of functions in, a particular execution environment. (3.12 Terms, definitions, and symbols)
A full expression is an expression that is not part of another expression or declarator… The end of a full expression is a sequence point. (6.8 Statements and blocks)

The Pragmatic Programmer

is an excellent book by Andrew Hunt and Dave Thomas (isbn 0-201-61622-X). As usual I'm going to quote from a few pages:
A very simple but particularly effective technique for finding the cause of a problem is simply to explain it to someone else.
Fred doesn't know why the code is failing because he didn't know why it worked in the first place.
Chips are designed to be tested.
Design to Test.
Abstractions live longer than details.
Some things are better done than described.
Don't give in to the false authority of a method.
Test Early. Test Often. Test Automatically.
Organize around functionality, not job functions.
When woodworkers begin a project, they cut the longest pieces first, then cut the smaller pieces out of the remaining wood.
The Law of Demeter for functions states that any method of an object should call only methods belonging to: itself, any parameters that were passed in to the method, any objects it creates, and directly held component objects.