Experiential Learning 3: Simulation

is an excellent book by Jerry Weinberg. There's no isbn - you can buy it from Leanpub. As usual I'm going to quote from a few pages:
Would be writers commonly trap themselves by speaking their stories, rather than writing them.
The essential principle of the fieldstone method is "energy".
In a few days we can raise the participants' level of both creating and reviewing, which are the yin and yang of such creative work.
Really, the possibilities are endless, so there's never an excuse for saying you can't think of an experiential exercise.
If they cannot overcome their feelings that the simulation is "silly", then that is an important perception which we'll want to examine during the invention.
A simulation doesn't have to be "real" to be successful as an experiential learning too. What has to be real the feelings it stimulates in the participants, for feelings are what drive learning.
Paradoxically, realism often interferes directly with learning from a simulation.
Frequently, a VW company will sell a poem without knowing whether they can build it.
"Rules" are frozen solutions. Rules are solutions to yesterday's problem, carried forward to the present, but usually without reference to the problem they were intended to solve. Each rule is really an "if-then" rule, but "if-then" part is seldom stated.
You are not a grader, but a teacher.
Every time you jiggle one of your control points, you're ruining some of the teaching power of the simulation. Why? Because you're simulating a universe in which there are powerful hidden gods who control the world.

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