Last week I spent an afternoon discussing the Average Time To Green Game with my friend Olve Maudal from Tandberg. We discussed making the game browser-based where everything happens on a game server; the source files are held on the game server, they're compiled on the game server, the unit tests are run on the game server. Suddenly the game morphs from the average time to green into the average time since green (atsg). This is a profound change. It means the atsg can be continuously monitored during an iteration rather than merely being calculated once at the end. (It reminds me of the difference between Linear Thinking and Systems Thinking.) It also opens up masses of further interesting deliberate practice possibilities for the game. And perhaps also for actual software development. I'm working on a proof of concept using Ruby on Rails.