I've noticed when teams play the
velocity/wip game
they tend to focus a lot of their energy on learning how to throw their dice faster.
Learning to throw faster means you'll throw more 1's during your 1 minute iteration but that isn't really the point of the game. It also means that comparisons of velocity between different iterations are misleading.
Thinking about this today I suddenly thought of a two simple ways to improve the effectiveness of the velocity/wip game...
- Instead of having a 1 minute iteration have a fixed number of rolls per iteration. Eleven say.
- Do each roll in slow-motion. After each player rolls their dice, count up the 1's then slowly and calmly discuss how to play those 1's on the current board. Then make the play. Then repeat.