The following is my first attempt at a submission to Jason Gorman's Software Craftsmanship 2010 conference. My submission is to run a code dojo at the conference in the alternative manner demonstrated. It's a bit rough in places, in particular the sound seems to lag the picture slightly, and I didn't set up the Ruby game instructions properly but its a start, and Jason says we're allowed to polish it during February and March anyway (which I plan to do).
Hi. I'm Jon Jagger, director of software at Kosli.
I built cyber-dojo, the place teams practice programming.
Adrenaline Junkies and Template Zombies
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On most development projects, time is a scarcer resource than money.
Film critics believe they can be successful even if the project they are on is a failure.
Perfection is not expected; delivery is.
Whenever people get together and break rank and responsibility, the organization gets a little healthier.
Organizational lines exists for control and decision-making. They don't usually exist to accelerate work throughput.
Reality is king.
An abundance of information creates a paucity of attention.
Suppressing bad news can turn solvable problems into unsolvable problems.
The result of this misdirected civility is deep mediocrity.
Whenever you hear "I don't know," you hear a declaration of trust.
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