The following is my first attempt at a submission to Jason Gorman's Software Craftsmanship 2010 conference. My submission is to run a code dojo at the conference in the alternative manner demonstrated. It's a bit rough in places, in particular the sound seems to lag the picture slightly, and I didn't set up the Ruby game instructions properly but its a start, and Jason says we're allowed to polish it during February and March anyway (which I plan to do).
is the title of an excellent book by Tom DeMarco, Peter Hruschka, Tim Lister, Steve McMenamin, James Robertson and Suzanne Robertson. As usual I'm going to quote from a few pages...
On most development projects, time is a scarcer resource than money.
Film critics believe they can be successful even if the project they are on is a failure.
Perfection is not expected; delivery is.
Whenever people get together and break rank and responsibility, the organization gets a little healthier.
Organizational lines exists for control and decision-making. They don't usually exist to accelerate work throughput.
Reality is king.
An abundance of information creates a paucity of attention.
Suppressing bad news can turn solvable problems into unsolvable problems.
The result of this misdirected civility is deep mediocrity.
Whenever you hear "I don't know," you hear a declaration of trust.